Which level does zorua evolve




















TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM21 Frustration?? TM27 Return?? TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. TM41 Torment -- 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM56 Fling?? This move's power and effects depend on the item. TM63 Embargo -- 15 -- This move prevents the target from using its held item for five turns. TM66 Payback 50 10 -- The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM86 Grass Knot?? The heavier the target, the greater the move's power. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.

The copy serves as the user's decoy. TM95 Snarl 55 95 15 The user yells as if it's ranting about something, which lowers the Sp.

TM97 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate.

This lowers the target's Sp. Dark Pulse 80 15 20 Details The user releases a horrible aura imbued with dark thoughts. Snatch -- -- 10 -- Details The user steals the effects of any attempts to use a healing or stat-changing move. Memento -- 10 -- Details The user faints when using this move.

In return, this harshly lowers the target's Attack and Sp. Atk stats. Sucker Punch 70 5 -- Details This move enables the user to attack first. This move fails if the target is not readying an attack. Extrasensory 80 20 10 Details The user attacks with an odd, unseeable power. Copycat -- -- 20 -- Details The user mimics the move used immediately before it. The move fails if no other move has been used yet. Bounce 85 85 5 30 The user bounces up high, then drops on the target on the second turn.

This may also leave the target with paralysis. Uproar 90 10 -- The user attacks in an uproar for three turns. Foul Play 95 15 -- The user turns the target's power against it. Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage. Snore 50 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Knock Off 65 20 -- The user slaps down the target's held item, and that item can't be used in that battle. It evolves into Zoroark starting at level Its ears are triangular with dark insides, and it has a large tuft of fur tipped with red on top of its head.

It has greenish-blue eyes with red eyelids. There are circular, red markings above the eyes that resemble eyebrows. Its muzzle is short and tapered with two small fangs seen in the upper jaw when its mouth is open. Zorua possesses a ruff of black fur around its neck and four short limbs tipped with red. Its tail is short and bushy. Zorua can change its physical appearance, though this transformation is merely an illusion as it keeps its own type and moves.

Sometimes it will take the form of a silent child in order to search for food. It have been known to occasionally replace normally talkative children. As seen in its movie debut , the tail of an unpracticed Zorua may remain when it takes on a human form, and if the tail is touched, it will revert to its true form.

Zorua is mischievous and loves to surprise others. Night Daze is its former signature move. Hisuian Zorua's fur is mainly light gray with red and white accents. Its ears are primarily gray with split cuts and a slight red tint at the tips. Its eyes have golden yellow irises and pink eyelids, and its limbs are tipped in black. The tuft of fur on its head, the ruff around its neck, and its tail are all white at their bases, with long wisps of fur that fade to red at the tips, and they are all smoother in appearance.

Hisuian Zorua retains its ability to cast illusions, but accomplishes this by unleashing its spiteful power through its ghostly fur. It seems to draw strength from the terror it inflicts on its victims. Zorua debuted in Zoroark: Master of Illusions , where it was used by the antagonist, Grings Kodai , to blackmail its foster mother Zoroark into attacking Crown City. It escaped and met Ash and his friends before befriending Celebi. Zorua and Celebi were captured by Kodai, but they were able to defeat him with help from Zoroark and the three Shiny Legendary beasts serving as Crown City's guardians.

Luke 's female Zorua debuted in Movie Time! In a flashback in The Island of Illusions! It was revealed to have evolved into a Zoroark in the present day. A Trainer's Zorua appeared in Exhibition Unmasked!

A Zorua in Castelia City fought Black 's Tep , teasing him throughout the entire battle before escaping. The same Zorua later appears to wreak havoc on the Driftveil Drawbridge. Later, it is revealed that this Zorua worked alongside N. Hariru has a Zorua, which evolved into Zoroark; he can use it as a Burst form. Zorua appears to be based on the kitsune of Japanese folklore, a mythical fox capable of shape-shifting. The concept of a Zorua still having its tail while in human form may refer to how a kitsune has difficulty in hiding its tail when it takes on human form in some stories.

Its facial markings may draw inspiration from Kabuki and Noh theater makeup. In addition, Zorua's habit of replacing children with itself is similar to Irish folklore about the changeling , a fairy-child that replaces human children kidnapped by fairies or, in some tales, the devil.

Zorua also resembles the trickster characters of many cultures in both appearance and behavior; such characters are often depicted as foxes. Hisuian Zorua may be based on vengeful ghosts and revenants.

Its coloration may be based on kitsune masks. Zorua may be a combination of zorro Spanish for fox and rua Irish for red , possibly referring to its red fur; madra rua is Irish for fox. Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times. For a specific instance of this species, see Zorua disambiguation.

Attack :. Defense :. Atk :. Def :. Speed :. For other sprites and images, please see Zorua images on the Bulbagarden Archives. If a normally talkative child suddenly stops talking, it may have been replaced by Zorua.

X Omega Ruby. It changes so it looks just like its foe, tricks it, and then uses that opportunity to flee. Y Alpha Sapphire. It changes into the forms of others to surprise them. Apparently, it often transforms into a silent child. Black 2 White 2. Scratch Damages the target. Leer Lowers all nearby enemies' Defense by one stage. Torment Prevents the target from using the same move twice in a row. Hone Claws Raises Zorua's Attack and accuracy by one stage.

Fury Swipes Hits the target two to five times in a row. Scary Face Lowers the target's Speed by two stages. Taunt Prevents the target from using Status moves for the next few turns. Knock Off Double damage if the target has a held item and knocks it off. Fake Tears Lowers the target's Special Defense by two stages. Agility Raises Zorua's Speed by two stages. Imprison Zorua can't use any moves Zorua knows.

Dig Can't be hit on the first turn, attacks on the second turn. Rest Zorua restores its HP to full and falls asleep for two turns. Thief Damages the target and steals its held item. Snore Can only be used while asleep. Protect Protects Zorua from attacks for a turn.

Rain Dance Changes the weather to rainy for 5 turns. Sunny Day Changes the weather to sunny for 5 turns. Facade Does double damage if Zorua is poisoned, burned, or paralyzed. Swift Doesn't miss all nearby enemies.

Revenge Attacks last; if damaged this turn, hits for double damage. Bounce Can't be hit on the first turn, attacks on the second turn. U-turn Forces Zorua to switch out after dealing damage. Payback Does double damage if Zorua attacks after the target. Assurance Does double damage if the target was already damaged this turn.

Fling Throws Zorua's held item. Hex Deals double damage if the target is affected by a major status condition.



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