Your team needs to clear at least one lane to get to the enemy Nexus. Blocking your path are defense structures called turrets and inhibitors. Each lane has three turrets and one inhibitor, and each Nexus is guarded by two turrets. Turrets deal damage to enemy minions and champions, and provide limited vision from the Fog of War for their team. Attack these structures with minions ahead of you to avoid damage and charge ahead.
Each Inhibitor is protected by a Turret. When destroyed, super minions will spawn in that lane for several minutes. Afterward, the Inhibitor will respawn and Super Minions will stop spawning. In between the lanes is the jungle, where neutral monsters and jungle plants reside. The two most important monsters are Baron Nashor and the Drakes. Killing these units grants unique buffs for your team and can also turn the tide of the game. Baron Nashor is the most powerful monster in the jungle.
Drakes, or dragons, are powerful monsters that grant unique bonuses depending on the element of the drake your team slays. There are four Elemental Drakes and one Elder Dragon. There are five positions that make up the recommended team comp for the game. Each lane lends itself to certain kinds of champions and roles—try them all or lock in to the lane that calls you.
Champions in top lane are the tough solo fighters of the team. Junglers live for the hunt. Stalking between lanes with stealth and skill, they keep a close eye on the most important neutral monsters and pounce the moment an opponent lets their guard down.
Mid laners are your high burst damage champions who can do it all—solo and as a team. Bot lane champions are the dynamite of the team. As precious cargo, they need to be protected early on before amassing enough gold and experience to carry the team to victory. Support champions are team guardians. They help keep teammates alive and primarily focus on setting up kills, protecting their teammate in bot lane until they become stronger.
Champions get stronger by earning experience to level up and gold to buy more powerful items as the game progresses. Staying on top of these two factors is crucial to overpowering the enemy team and destroying their base. When champions earn a certain amount of experience, they level up and can unlock or strengthen abilities and raise their base stats.
Gain experience by killing enemy units and champions, assisting in a kill, and destroying defense structures. Statistics suggest 27m people play it every day with around 7. That stood in contrast to the way most other game makers treated their creations. Riot has put all its energy into making LoL ever more addictive and into attracting new players. The game pits small teams of player-controlled champions against each other on a small number of maps. A team wins if it can destroy the heart of their rivals' base, known as the nexus, before theirs is destroyed.
Characters, called champions, travel down different routes to their opponents' base destroying turrets and minions that serve their rivals. Some champions have swords to attack but others use ranged weapons or spells.
They also have a range of abilities that get boosted as players accumulate in-game gold. They can also buy magic items to improve their health, defence, attack or spell power. From this, relatively, simple starting point has grown a very complicated game. The complications arise because there are now about different champions that can be boosted with runes and masteries to make them more effective.
Then there are in-game extras that can be gained that can boost allies or slow opponents. And that is the other hook that Riot has worked hard to hone - competitive play. It spends a lot of time cultivating and curating the massive community surrounding LoL.
It has also developed a ranking system that does a good job of matching players with other gamers of a similar skill. That is why newbies like me got a good game and felt like they were contributing, in some small way, to the success of the team. Even if my team lost. Which it did. A lot. Tencent has reportedly clashed with Riot over some LoL tournaments the Chinese firm organised without getting permission to hold them.
League of Legends is one of the most popular multiplayer games in the world. Statistics suggest 27 million people play it every day while around 7. News of the sale comes soon after Riot announced big changes for the game that will be introduced in Among other things, these streamline the way that players choose the champion they control in the game. Tencent is a massive holding company with many subsidiaries that run net-based businesses.
It runs the QQ instant messenger service, distributes music online and operates several multiplayer games.
0コメント